Thursday, September 27, 2007

More Japanese Curry



hmm... maybe I should not be using displacement map for the chunks afterall...

Curry sauce reference

Wednesday, September 26, 2007

Rice with Japanese currysauce and brussel sprouts on plate


The sauce, again, uses a displacement map created with photoshop. But I will do a test with Zbrush.

Rice: displacement map revised



This revised displacement is drawn in photoshop layer by layer and rice by rice. Very time consuming, but the effect is much better, solved the rice clump problem.

Rice



















  1. Rice as particles: very inefficient

  2. Rice as polygon painted on dome surface: heavy scene, too many polygons

  3. Rice polygon painted on displaced polygon surface: still heavy

  4. Displaced polygon surface: works, but displacement map needs to be revised

Brussel sprouts


Texture will be changed.

Chocolate Sundae Deluxe 2



Revised: Glass and Chocolate Syrup.
  1. Glass is remodelled and reflection map is mapped to reflected colour.
  2. Syrup is first painted on with 3D paint effect, and touched up in Photoshop




Tuesday, September 25, 2007

Chocolate Sundae Deluxe

  1. Started with a rough model.
  2. Displacement map to create the chocolate syrup and bumpy surface of the ice cream.
  3. Used a layered-shader to create shiny blinn material for the chocolate syrup and matte lambert material for the ice cream.
  4. Remodelled the sundae glass.




Props (food)



To take a break from Toby, I'm currently working on the props (food):
  1. Gigantic strawberry
  2. Chocolate sundae delux and glass container
  3. Brussel sprouts
  4. Curry rice
  5. fork and knife
  6. plate



Tech stuff...

3D models: Everything built in Maya, might have brushed up Toby's head a bit, with Zbrush
Textures: Photoshop
Renderer: Most 1st draft storyboard images were rendered with 3Delight, but will switch back to MentalRay from now. Love 3Delight, but the renderfarm that I will eventually use uses MentalRay, so...

Toby: before Learning Physics...

This animation started sometime in August 2007. Toby came earlier though, he appeared as "Toby the Flyboy" sometime in March 2007. He looked so bad that it is embarrassing to put him here... but then, i'll put him here anyways... just to show the "before and after"...

Music track: "Postcard From Summerisle" by Patrick and Eugene. Track 10 - A Dog's Tail


Toby could have been the brother of a character, Todd, that I created in 2002 for another animation, "Todd's Misfortune".
Music from "廢話少說" soundtrack.

Some images from the storyboard...

These are some images from the first draft of the storyboard. They also serve as style tests.

















Toby's rig tests

Motion tests on Toby's rig v2.0
Music track: "Postcard From Summerisle" by Patrick and Eugene. Track 10 - A Dog's Tail



Problems on upperbody:

  • palms look too boney
  • sleeves and hands
  • facial expressions are limited -> inflexible eyebrows
  • needs teeth and a tongue
  • ... perhaps Toby's head should be smaller...

This is where it begins...

Ok, so here comes Toby...
Project title: Learning Physics at the Dinner Table (working title)
It will be an short 3D animation.


This is Toby, he is 5 years old.
In this animation, Toby will help us illustrate the three basic terms in physics: inertia, forces and motion... and more...