Things to remember...
1. Blendshape should come before skinbinding. The following following head was smooth binded first, as a jaw bone is created to open up the mouth. A blendshape command was then applied to create the close eye. Because of this order, when blendshape of the close eye is at 1.0, the mouth would not move when the jaw bone was rotated.
2. To fix this problem, the skinbind and blendshape order has to be reversed.
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3. Problem fixed
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